The knights' hall is where you can see the knights that you have, increase their level through the use of training shields, and control the positions that your knights will hold when they are not out attacking cities and wilds. To handle your Knights, build a Knights' Hall. Once built, click on it to access your Knight panel. The Knights' Hall is where you hire new Knights, appoint Knights to roles, and raise your Knights' skills. Your knights gain upgrade points every hour, depending on the level of your hall. Upgrade to increase the experience gained by your Knights each hour. For every level you upgrade, your Knights gain +10 experience per hour.
A knights combat skills will make your troops a lot more powerful in battles. Such as two equal armies meeting with have the fight decided on who has the highest level knight leading the army.
So there are three ways you can basically use your knights.
KNOW THE BASICS :
KNIGHT LIST: This column shows your friends, shows you how many skill points they have to spend on their attributes, and indicates their current role in your Kingdom
EXPERIENCE: This is gained every hour. The amount depends on the level of your Hall. Read the Introduction to Knights above.
INCREASE XP: This button is used to artificially increase your Knights' XP with items. These items can be won, or bought with gems.
KNIGHT'S ATTRIBUTE: These attributes indicate the individual Knight's prowess at the roles that can be assigned. It would be wise to build a Knights' attribute up that matches his or her role.
LOYALTY: Loyalty decreases over time, but is easy to remedy. A small offering of gold will bring their loyalty up 5 points. Simply click the 'Reward' button. You can do this once every short so often.
ACTIONS: The Assign Skill button is used to distribute skill points among the Knight.
A knights combat skills will make your troops a lot more powerful in battles. Such as two equal armies meeting with have the fight decided on who has the highest level knight leading the army.
So there are three ways you can basically use your knights.
- Assign to roles in your castle for bonuses. They have all kinds of huge bonuses they give your troops and cities.
- Fighting
- Reinforce
KNOW THE BASICS :
KNIGHT LIST: This column shows your friends, shows you how many skill points they have to spend on their attributes, and indicates their current role in your Kingdom
EXPERIENCE: This is gained every hour. The amount depends on the level of your Hall. Read the Introduction to Knights above.
INCREASE XP: This button is used to artificially increase your Knights' XP with items. These items can be won, or bought with gems.
KNIGHT'S ATTRIBUTE: These attributes indicate the individual Knight's prowess at the roles that can be assigned. It would be wise to build a Knights' attribute up that matches his or her role.
LOYALTY: Loyalty decreases over time, but is easy to remedy. A small offering of gold will bring their loyalty up 5 points. Simply click the 'Reward' button. You can do this once every short so often.
ACTIONS: The Assign Skill button is used to distribute skill points among the Knight.
1. THE FOREMAN
– SKILL POINTS : POLITICS
- To have a good foreman just put all your points in politics. Initially , the foreman will decrease the build time for your city dramatically.
HIDDEN: high powered foreman shorten your wall defense building time.
2. THE MARSHALL
- SKILL POINTS : COMBAT
– All the points need to be in Combat
Initially, he will speed up your troop building time dramatically and faster as he grows.
HIDDEN: HE IS THE KNIGHT ASSIGNED TO YOUR CITY. If your Marshall’s skill is higher than your enemies they have a lot less likely chance to win in attacking you. So when you are under attack make sure to boost him with a Gauntlet of Courage. His increased skill will boost all of your troops abilities from attack damage to defensive damage.A knights combat skills will make your troops a lot more powerful in battles.
3. THE STEWART
- SKILL POINTS : RESOURCEFULNESS
– all your points need to be in resourcefulness. Initially, for every point in resourcefulness he has you get a 1% increase to your cities production. So for a level 100 steward your city will make DOUBLE the resources. NOTE: Try crafting gloves of gathering in the spire. It will boosts your knights resourcefulness by 25% for 7 days).
HIDDEN : if you unequip him and use him to hunt crests in wilds, he will double to triple your abilities to find crests. Just remember to put him back in his role.
– SKILL POINTS : POLITICS
- To have a good foreman just put all your points in politics. Initially , the foreman will decrease the build time for your city dramatically.
HIDDEN: high powered foreman shorten your wall defense building time.
2. THE MARSHALL
- SKILL POINTS : COMBAT
– All the points need to be in Combat
Initially, he will speed up your troop building time dramatically and faster as he grows.
HIDDEN: HE IS THE KNIGHT ASSIGNED TO YOUR CITY. If your Marshall’s skill is higher than your enemies they have a lot less likely chance to win in attacking you. So when you are under attack make sure to boost him with a Gauntlet of Courage. His increased skill will boost all of your troops abilities from attack damage to defensive damage.A knights combat skills will make your troops a lot more powerful in battles.
3. THE STEWART
- SKILL POINTS : RESOURCEFULNESS
– all your points need to be in resourcefulness. Initially, for every point in resourcefulness he has you get a 1% increase to your cities production. So for a level 100 steward your city will make DOUBLE the resources. NOTE: Try crafting gloves of gathering in the spire. It will boosts your knights resourcefulness by 25% for 7 days).
HIDDEN : if you unequip him and use him to hunt crests in wilds, he will double to triple your abilities to find crests. Just remember to put him back in his role.
4. THE ALCHEMIST
- SKILL POINTS : INTELLIGENCE
– all the points need to be in Intelligence. Initially, he will speed up all your researches in an Alchemy lab research.
HIDDEN:
1. By keeping him he will make your scouts less likely to die when scouted.
2. If you send a knight with an intelligence level of over a 100, he will give your scouts abilities equal to the level 10 research of Eagle Eyes
- SKILL POINTS : INTELLIGENCE
– all the points need to be in Intelligence. Initially, he will speed up all your researches in an Alchemy lab research.
HIDDEN:
1. By keeping him he will make your scouts less likely to die when scouted.
2. If you send a knight with an intelligence level of over a 100, he will give your scouts abilities equal to the level 10 research of Eagle Eyes
- CURRENT ROLE : Can be either a role or if idle can be used to lead your troops into battle
- INCREASE XP: You can use shop items to boost the experience of your knight;
- Train with Kay: Increase Knight's experience by 1,000 or 8% of current level cap, whichever is greater.
- Train with Galahad: Increase Knight's experience by 10,000 or 30% of current level cap, whichever is greater.
- Train with Arthur: Increase Knight's experience by 100,000 or 100% of current level cap, whichever is greater.
- BOOSTS : You can boost your skills by using shop items temporarily for 7 days:
- Rose of Charisma : +25% to your knights politics for 7 days
- Gauntlet of Courage : +25% to your knights combat for 7 days
- Mirror of Knowledge : +25% to your knights intelligence for 7 days
- Gloves of Gathering : +25% to your knights resourcefulness for 7 days
- DISMISS : You can remove the selected knight from your active knights. Doing this will result in the loss of all experience gained and you will no more have to pay the salary of this knight.
CRESTS
Crest can be found through cresting or attacking wilds. Crest and Gold are use to reward knights. Below are different kinds of crest to increase the loyalty of your knights. You can spend unused crest on your knights to get higher loyalty from them.
In Knight Hall there is a button called "Reward". Click that button and choose "Crests". In the next picture you can choose which crest you want to use on that knight.. However, once you increase their loyalty, it will not drop back to the amount of loyalty before.
Also, although not yet fully confirmed, it has been observed that increasing a knight's loyalty early on in the knight's skill development is the best time to use your surplus crests. At lower skill levels, your loyalty increases faster with less crests used, and higher loyalty seems to lead to faster skill level development.
Crest can be found through cresting or attacking wilds. Crest and Gold are use to reward knights. Below are different kinds of crest to increase the loyalty of your knights. You can spend unused crest on your knights to get higher loyalty from them.
In Knight Hall there is a button called "Reward". Click that button and choose "Crests". In the next picture you can choose which crest you want to use on that knight.. However, once you increase their loyalty, it will not drop back to the amount of loyalty before.
Also, although not yet fully confirmed, it has been observed that increasing a knight's loyalty early on in the knight's skill development is the best time to use your surplus crests. At lower skill levels, your loyalty increases faster with less crests used, and higher loyalty seems to lead to faster skill level development.
FAQ ON KNIGHTS
Remarks on Roles Of course, not all roles for knights are useful all the time. For your consideration:
Remarks on Roles Of course, not all roles for knights are useful all the time. For your consideration:
- All cities should have a Marshall and Steward at all times. The Marshall will become your bet on defending and fast troops training, and your Steward will take good care of your resource income. However, idle knights should always have alchemist and foremen assigned as their experience gain will happen 2x as fast.
- Only Cities that do research need an alchemist. It's a waste of money having one in cities without an alchemy lab.
- After a city is fully built, there is no use for a Foreman anymore. Always keep one around for when you're able to build a new city. Then you have a high level knight to build that city up fast.
- If you're a player that gets attacked a lot, a Foreman might be nice. Construction of wall defenses is helped by the foreman bonus (not by the Marshall bonus). Wall defenses are considered construction/buildings, not troops. While the foremen bonus does speed wall defenses construction it is the foreman's combat level that speeds wall defenses. The foreman's politic level helps with building.
- After Alchemy Research is complete assign your highest idle combat knight as Alchemist to get increased knight skill accumulation bonus, add new skill points to combat and unassigned when you need knight to attack with.
- Knights gain skill points when in Knights' Hall, assigned knights
seem to gain XP faster because they are always in your Knights' Hall: in
other words knights who are raiding gain XP extremely slowly because
they are almost never in your Knights' Hall.
- Knights Gain XP fastest when attacking Dark Forest a lot.