POPULATION
IDLE POPULATION
TAXES
Taxes are meant as a base income for players. Tavern level is the sum of the level of all taverns in the city. If all the algebra and maths gives you a headache put your tax rate to 0 tear down your tavern and build a barracks instead happiness will be at 100 so population will be full you can levy your people and take gold off them plus everyone else seems to have billions of it .
Gold Income Income by Taxes (Simplified)
- There is no such thing as overpopulation.
- Tax is applied to your current population whether they are working or not.
- Tax negatively affects happiness.
- Taverns positively affect happiness.
- Happiness affects population levels.
- Happiness = 100 – Tax rate + Tavern level
- Population = Max Population * happiness / 100
- Gross Income rate = Population * Tax rate / 100
- Net Income rate = Gross Income rate – cost of Knights.
TAX AND HAPPINESS
Happiness is a function of the prevailing tax rate, and the level of the city's tavern. Higher tax, the less happy it is.
Happiness% = 100 - tax rate + tavern level
The current population is a function of the population limit and the population's happiness. The happier the population is, the higher their occupancy rate in the provided cottages.
Current Population = Maximum Population * Happiness%
This is where your population will eventually settle to, but the process does take time. As the value changes you will see your population size trend up and down, until it eventually settles at this limit.
Happiness% = 100 - tax rate + tavern level
The current population is a function of the population limit and the population's happiness. The happier the population is, the higher their occupancy rate in the provided cottages.
Current Population = Maximum Population * Happiness%
This is where your population will eventually settle to, but the process does take time. As the value changes you will see your population size trend up and down, until it eventually settles at this limit.