HEADQUARTERS
As more explorers came to Camelot, Arthur's lands have seen many great leaders. The strong have built their cities, expanded across Camelot, and grown mighty, while the weak have been unable to contribute and fled from Camelot to weaker, less glorious lands. As time went on, Camelot has prospered but Arthur's kingdom works best when everybody grows and no one city dominates and tries to force its rule on others. The call has spread across the lands and Arthur wants growth with diplomacy, teamwork, and an expansion of the infrastructure of Camelot. The time has come for the people to band together and ensure that Camelot is a shining beacon of justice and honor. Where the strong prevail but they do so by rising all tides and helping their fellow man!
First things first, you need a Headquarters! Only Alliance Chancellors can create one, but all you’ll need is an empty, unowned Plain. Click the Plain and there will be a "Found HQ" button. Once the Chancellor has made the HQ, all Alliance members are automatically a part of that HQ. If you already have an HQ or you’ve previously built or closed an HQ, you will not be able to found a second HQ unless you leave or close your first HQ and then you will be placed on a cooldown before you’re allowed to found another.
During some special events, we will disable the ability to found HQs, so check your Caravan for messages and updates. As with your Alliance itself, you can pass ownership of the Alliance HQ to another player by making that player the Chancellor.
Now that you have an HQ, you can interact with it on the map by clicking on it. This will allow you to enter the HQ or bookmark it. There will also be a button on the main UI that will bring you directly to your HQ. If you see another HQ on the map, you can click on it to Bookmark it or message the Chancellor. You cannot attack a rival HQ. Yet…
To keep up to date with your Alliance HQ, a new tab and filter have been added to your Inbox. Alliance HQ-specific messages will be sent to this tab so you can keep your City messages and HQ messages separate.
Once your HQ is ready, you’ll start off with a few buildings. The first one is the Chancellor’s Chambers.
This is your setup and information center. All members can view this building, but only Chancellors can change the settings or have access to certain features. From here, you can currently view your Alliance's level, upgrade buildings, view the player list, move the HQ, and close the HQ. The Alliance's level is based on how much you’ve upgraded the HQ. With each building added or upgraded, the HQ will gain a level. Only one building in the HQ can be upgraded at a time, but this won't affect any buildings in your Cities, so you’re allowed to be upgrading in your HQ and in your City at the same time. All members of your Alliance can contribute Alliance Hourglasses to help speed up construction. The player list is similar to what you can see in the Embassy, but will be expanded in future updates. Moving the HQ will allow you to relocate it to another unoccupied Plain and Alliance Portals can be contributed by members of your Alliance. The farther you’re relocating, the more Alliance Portals you’ll need. Finally, the Chambers allow you to close the HQ, but this can only be done if your Alliance is empty. If you close the HQ, it will be demolished and all buildings and items stored in it will be forfeited.
The next building is the Alliance Vault. The Vault will be the repository for your Alliance items and resources. To send items to your HQ, there will be a new tab in your inventory containing the HQ-
specific items. Simply "Use" the item from your inventory and it will automatically be transported to your Vault, where the Chancellor can then use it to apply that item to the HQ. Resources will not be sent to the HQ through a Transport March. Resources will be sent over in bundles, similar to the regular HQ items. The bundle will be in the Alliance tab of your Inventory, you click the Use button, and the resources will be marched to the HQ and deposited into the Vault. A set of new recipes will be added to the Spire that will allow you to convert your normal resources into bundles for the HQ. Players will be limited in how much they can donate in a single day, to encourage teamwork and collaboration within your Alliance. As you upgrade your Vault, you can store more resources and donate more items per day.
Everything stored in your Vault will be nice and safe, for now…
The third initial building will be the Alliance Mine. Through the efforts of the HQ, your Alliance is now able to refine and work with a new resource, Amber. Amber will be crucial to upgrading your Alliance HQ and features to come. Resource collection from the Mine will be different than the resource producers in your City. Every member of your HQ will be able to enter the Mine and send workers to mine for Amber. You will collect their Amber, automatically send it to the Vault, and then a new shift of workers will come in and start mining again. The more you upgrade your Alliance Mine, the more Amber you'll get on each collection and the more your Alliance can send to the Vault every day.
But this is just the first phase of Alliance Updates! Coming next will be some updates to the HQ and the HQ combat event.
Until then, settle up with your Alliance or decide to create a new Alliance and start an HQ with yourself in command. Fill your Vault with your riches and prepare your Mine for the construction ahead. The
prosperity of Camelot leads many to fight! Sharpen your swords, rally your Alliance members and stay tuned for more details!