Champions have Arrived! Welcome to the age of Champions!
From the fields of battle come war trodden soldiers who have proven themselves again and again. Warriors who have inspired your troops in battle and have built up their reputation as great Champions of battle. Prepare yourself for a new way to battle!
From the fields of battle come war trodden soldiers who have proven themselves again and again. Warriors who have inspired your troops in battle and have built up their reputation as great Champions of battle. Prepare yourself for a new way to battle!
CHAMPION BASICS
Champions are powerful warriors that inspire their troops in battle. To use a Champion, it must be assigned to one of your cities. Once in a city, a champion will participate in the Defense of that city, and can be sent on attacks alongside your troops!
In battle, your champion will duel any enemy champion present. The winning champion will provide a portion of their troop buffs equal to their health.
Champions increase their power by equipping mighty Weapons and Armors that lie hidden throughout the realm of Camelot.
FACTS ON CHAMPIONS
CHAMPION COMBAT
In battle, Champions take to the field first and Duel one another, attacking each other until one Champion is defeated. Champions use different stats than regular troops (Strength, Dexterity, Health, etc.). See "Equipment Items" for more on these stats.
In the duel, one champion will always be Victorious. The victorious champion provides a portion of its buffs to its allied troops equal to its remaining health. For example, if the victorious champion has 55% of its Health remaining at the end of the duel, it applies 55% of its total maximum troop buffs to its allied troops.
Even a losing champion can have an impact on the battle by weakening the potential benefit that enemy forces receive!
If no enemy champion is present, your champion will always be victorious.
ON DEFENSE
You need to assign a Champion to your city to use it. It doesn't matter whether your city is set to hide or defend, once you assign a Champion to your city, the Champion will always fight. You can read both players Champion stats in your own report only, alliance report cannot see it. You can also check the net bonus in your own report.
ON ATTACK
One city can only have 1 Champion, and every Champion can ONLY lead ONE out going march. To use your Champion in an attack, you need to check the box "Use Champion" in your Rally Point.
EQUIPMENT ITEMS
You can acquire Equipment items as loot from Victorious Attacks against the following tile types:
CHAMPION STATS
1. DAMAGE AND BONUS DAMAGE - increase the damage dealt by a successful attack.
2. ARMOR - decreases the damage an enemy attack deals.
3. STRENGTH - adds to damage dealt and reduces enemy Block Chance.
4. DEXTERITY - adds to Critical Strike chance, increases attack rate, and reduces enemy Hit Chance.
5. HEALTH - is the total life of the Champion, and reduces enemy Critical Strike Chance.
6. HIT - increases the chance an attack will succeed.
7. CRIT - increases the chance an attack will Critically Strike. Critical Strikes do greatly increased damage.
8. BLOCK - increases the chance your champion will block an enemy attack. Blocked attacks deal no damage.
TROOP BUFFS
The Troop buffs from a Victorious Champion are bonus values that are added to base values. Troop buffs are increased by Throne Room buffs. These are shown in BLUE on items to separate them from the Champion Stats. See sample below.
Champions are powerful warriors that inspire their troops in battle. To use a Champion, it must be assigned to one of your cities. Once in a city, a champion will participate in the Defense of that city, and can be sent on attacks alongside your troops!
In battle, your champion will duel any enemy champion present. The winning champion will provide a portion of their troop buffs equal to their health.
Champions increase their power by equipping mighty Weapons and Armors that lie hidden throughout the realm of Camelot.
FACTS ON CHAMPIONS
- You only get 4.
- First 2 are free.
- 3rd and 4th one can be purchased with GEMS.
- There are 5 open items to equip and 4 locked items.
CHAMPION COMBAT
In battle, Champions take to the field first and Duel one another, attacking each other until one Champion is defeated. Champions use different stats than regular troops (Strength, Dexterity, Health, etc.). See "Equipment Items" for more on these stats.
In the duel, one champion will always be Victorious. The victorious champion provides a portion of its buffs to its allied troops equal to its remaining health. For example, if the victorious champion has 55% of its Health remaining at the end of the duel, it applies 55% of its total maximum troop buffs to its allied troops.
Even a losing champion can have an impact on the battle by weakening the potential benefit that enemy forces receive!
If no enemy champion is present, your champion will always be victorious.
ON DEFENSE
You need to assign a Champion to your city to use it. It doesn't matter whether your city is set to hide or defend, once you assign a Champion to your city, the Champion will always fight. You can read both players Champion stats in your own report only, alliance report cannot see it. You can also check the net bonus in your own report.
ON ATTACK
One city can only have 1 Champion, and every Champion can ONLY lead ONE out going march. To use your Champion in an attack, you need to check the box "Use Champion" in your Rally Point.
EQUIPMENT ITEMS
You can acquire Equipment items as loot from Victorious Attacks against the following tile types:
- Wildernesses
- Cresting Barbarian Camps (not Barbarian Raids)
- Dark Forests
- Players’ Cities (Item drops, items can't be stolen from other players).
CHAMPION STATS
1. DAMAGE AND BONUS DAMAGE - increase the damage dealt by a successful attack.
2. ARMOR - decreases the damage an enemy attack deals.
3. STRENGTH - adds to damage dealt and reduces enemy Block Chance.
4. DEXTERITY - adds to Critical Strike chance, increases attack rate, and reduces enemy Hit Chance.
5. HEALTH - is the total life of the Champion, and reduces enemy Critical Strike Chance.
6. HIT - increases the chance an attack will succeed.
7. CRIT - increases the chance an attack will Critically Strike. Critical Strikes do greatly increased damage.
8. BLOCK - increases the chance your champion will block an enemy attack. Blocked attacks deal no damage.
TROOP BUFFS
The Troop buffs from a Victorious Champion are bonus values that are added to base values. Troop buffs are increased by Throne Room buffs. These are shown in BLUE on items to separate them from the Champion Stats. See sample below.
STRATEGY
STRENGTH and DAMAGE are most effective against opponents with low Armor or high Block chances.
DEXTERITY is most effective against opponents with high Armor or low Hit chance.
HEALTH is most effective against opponents with low Damage and Crit values
STRENGTH and DAMAGE are most effective against opponents with low Armor or high Block chances.
DEXTERITY is most effective against opponents with high Armor or low Hit chance.
HEALTH is most effective against opponents with low Damage and Crit values