Troops are built in the Barracks. They require idle Population and Resources in order to build. Troops consume Food on an hourly basis. The "Food Upkeep" column in the table below shows how much food a single unit of that troop type requires every hour. Please understand that when you have a large number of troops in your city and not enough farms to feed them, your hourly food income will be negative, and you will lose food from your stores. Troops also give you might.
If you run out of food, your army will start to desert. You will lose approximately 10% of each of your troop type at a time until you can feed your troops again. How often this happens is not well understood. Whether you are online or offline, it appears to be 30-120 minutes between desertions. All desertions will be reported in your Messages section under Reports. Each report will tell you when the troops left, and how many went of each type.
If you are hosting allied troops in your Embassy, your city is responsible for feeding those troops. If you run out of food in this case, the allies will be called back to their parent cities. Allies' troops will not desert their owners in this case.
If you run out of food, your army will start to desert. You will lose approximately 10% of each of your troop type at a time until you can feed your troops again. How often this happens is not well understood. Whether you are online or offline, it appears to be 30-120 minutes between desertions. All desertions will be reported in your Messages section under Reports. Each report will tell you when the troops left, and how many went of each type.
If you are hosting allied troops in your Embassy, your city is responsible for feeding those troops. If you run out of food in this case, the allies will be called back to their parent cities. Allies' troops will not desert their owners in this case.
INFANTRY
RANGED TROOPS
HORSED TROOPS
SIEGE TROOPS
SPELL CASTERS
RARE TROOPS
Training Speed for Troops The speed of training is determined at the time you add troops to the queue and depends on a number of factors that will vary from player to player:
WALL DEFENSES : see DEFENSIVE STRATEGY
- How many barracks in the city: training is split up among all of the available barracks. 2x level-1 barracks will train 100 supply troops in 1/2 the time that it takes a city with only 1 level-1 barracks.
- The level of each barracks: each level above 1 increases the training speed by 10%.
- Research level in Geometry increases the training speed of Siege Engines by 10% per level
- Each level of the Stable increases the training speed of horsed units by 10%.
- Each level of the Workshop increases the training speed of wagons and Siege Engines by 10% per level.
- The Combat level of the Knight assigned to the role of Marshall increases the training speed of all troops.
- The Stone Guardian - Each level of the Stone Guardian will give you a speed percentage up to 10% for a level 10 Stone Guardian. If you happen to have all 4 guardians unlocked, then the Stone Guardian's bonus will ALWAYS be active. If you happen to have all 4 guardians unlocked AND the Stone Guardian is Active, then the bonus will be multiplied by 1.5. (This is called the Set Bonus, 10% becomes 15%)
- The Throne Room has a "Troop Training Speed" item. See sample cards here.
WALL DEFENSES : see DEFENSIVE STRATEGY