GETTING TO KNOW THE TROOPS
TROOP TYPES
INFANTRY
RANGE
HORSED
SIEGE
NOTES ON BATTLE
- Supply troops
- Scouts
- militiamen - good for traps
- Scouts
- Pikemen - effective againsts horses
- Swordsmen - strongest melee/ effective againsts archers
- bloodthorns
- Executioner
- Halberdier
- Sabuteur
- Duelist
RANGE
- Archers - Archers can destroy the enemy's troops from a distance, but are vulnerable up close.
- Flame Archers
HORSED
- Cavalry
- Heavy Cavalry - This armor provides them defense and more power to their attacks, but costs them some speed.
- Hussar
- Sidhe Corruptors
SIEGE
- Wagons
- Ballistas - they are effective against other siege weapons.
- Battering Ram
- Catapults
- Siege Walls
- Heavy Onagers
NOTES ON BATTLE
- Melee units takes out Speed Units
- Speed units takes out Range Units
- Range units takes out Melee Units
TROOP TIER Any unit of a set Tier will have the same Might value, and upkeep, as every other unit in that tier level. The Tier 1 units are:
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The beginner troops are:
The specialty troops are:
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SPELLCASTERS
- they participate in normal combat but what makes them so special. Each spellcaster type is unique. They are designed to help in combat. They boost your troops weaknesses or add to their strengths. A spellcaster on its own will be easily defeated but pairing your spellcasters with the right units will give you a strong army. They receive champion and throne room boosts . The spell caster can participate in dark forest combat, but the sinister forces there suppress the spellcaster's magic or spell.
- Shield Sorcerers
- can absorb 30,000,000,000 damages
- best used with the following stats in TR ( combat speed, defense,
accuracy buff and spell power).
- mix them with soul stealers for max potentials.
- Toxic Conjurers - they have range like archers but fight like infantry
- Soul Stealer - better use with ranged troops
- Plague Doctor - reduces the life of an enemy.